3D Modelling

Class 1: Introduction to 3D Modeling

  • Introduction to the concept of 3D modeling in a 3D Pipeline.
  • Case studies of 3D digital art.
  • Introduction to Zbrush & Maya as sculpting/modeling tools.
  • Techniques for an effective Zbrush-Maya workflow.

Class 2: 3D Modeling I

  • Fundamentals of 3D modeling with primitive shapes
  • Hard Surface modeling of basic objects in Maya
  • 3D sculpting techniques in Zbrush

Class 3: 3D Modeling II (Character Modeling)

  • Sculpting appealing characters with Zbrush
  • Retopology for animation
  • UV unwrapping in Maya

Class 4: 3D Texturing

  • Introduction to texturing: Diffuse, Normal, Specular & Height maps
  • Polypainting in Zbrush
  • Texture Baking in Zbrush
  • Texturing with UVs in Photoshop

Class 5: Rendering

  • Introduction to Maya Arnold 5: plugging texture maps in the Arnold 5 renderer
  • Render settings: optimizing render times
  • Lighting for rendering
  • Rendering for client presentation: further compositing renders in Photoshop
  • Rendering with AOVs for post compositing